The Random Dragons were one of the first teams that moved into Ideas Lab after finishing their education at Dania Games (btw cool education run by cool people) in Grenå.

Ever since coming to Ideas Lab in the spring, Random Dragon team have taken a good look at how they can build a sustainable company, and by using their skills as programmers to develop for costumers. The team believes this is the way to meet many interesting industries, who’re looking for a new development studio capable building content for new technologies.

The company consists of three programmers, Jakob Kjeldsen, Nikolaj Sloth og Asbjørn Svenningsen. The 3 man army build their company on the strengths of game developers, which to the Dragons mean a strong focus on usability, playfulness and stability.

Since the company are starting fresh, opening up for client work, we thought it would be cool to hear their thoughts on the future:

Which technologies do you think are interesting for the game developers in 5-10 years?

Tools can enable you to build/code yourself – the drag and drop software and ecosystems which enable young children and “not so technically minded” people become the creators.

We’re also excited to see mixed realities such as AR mature further, and how we can build experiences where the physical world blends naturally and logically with a digital interface.

And then of course 3D printing – as game developers we find it interesting that all of a sudden we can create tangible worlds. We’re not just locked to a digital platforms, as tools emerge which allows us to participate in constructing worlds.

What’s next for Random Dragon? 

We’ve decided to take our company into a more mature state, and in order to build outselves a strong portfolio we’re now working with other game developers who need coders to make their games a reality.

We’re still making our own IP’s – currently a small, but really fun game, Dumb As Wizards (PC, Console), which kinda came out of a major game de decided to kill a few weeks back. Going back to prototyping has been a healthy process for us – as we now have knowledge to think a project though and evaluate costs and amount of hour we have to put in, before diving into production.